The Reappearance?

I disappeared last week. Yeah….anyway. Here are some great April Fools Day jokes:

http://www.xbox.com/en-US/community/promotions/2008/spring/default.htm
http://www.google.com/googlecalendar/new_wakeup.html
http://mail.google.com/mail/help/customtime/index.html
http://www.worldofwarcraft.com/wrath/features/bard/bardclass.xml
http://www.worldofwarcraft.com/moltencore/
http://www.starcraft2.com/features/terran/taurenmarine.xml
http://blizzard.com/us/diablo2exp/pinata.html
http://vegwars.com/

I will update as I find more.

A Rock Band in my Pocket!

It was fantastic going into work today and hearing that Guitar Hero was making the jump to DS. What made this great was yesterday’s post. Though, not anything really related to Guitar Hero, I felt the connection in my head and that really is all that matters.

Gamestop Page

You can go there to get your info and see the commercial. My major concern are the buttons and comfort level. Anyone that knows me knows that I generally have issues with things like this and will most likely find a way to get my hand out of the strap and drop kick my DS across the room whilst proving that it was entirely an accident. Apparently, according to the commercial, this game also helps you find a girl to make googly eyes at….but nothing else.

That really is enough for me. Now all I need is My Fitness Coach, so I have the equivalent of 3 DS’s in my pocket at all times. 😀

The Die Hard Trifecta!

So I spent my weekend watching the first season of Arrested Development and the Die Hard Trilogy. I know…awesome combo. While watching Die Hard, I remembered a game that I played back on the PS1 called, you guessed it, Die Hard Trilogy. This little number was actually three games in one, each being each movie. (Wow! Rocket science all over the place!)

I remember the first being an endless shooter where you went from floor to floor in Nakatomi Tower and killed endless amounts of the same bad guy. The second,….hmmm…..don’t remember what you did there. Want to say it was more of the same but at an airport with you stuck to a track. If anyone remembers that one, comment. And the last was a driving game, where you raced through New York at record times.

I sucked at these games, but my cousin blasted through all of them. I also remember the first game made me nauseous if I left the blood on, which even then I thought the graphics were laughable. So I was confused by the sickness.

Here is the real kicker. I remember thinking the games were horrible. This could have also been a 10 year old saying, “I am not good at this game so I automatically hate it!” Apparently I was wrong to some extent. I decided to do some research and found that there was a sequel, since the first game was so popular, and a N64 version in the waiting till it got canned. The gamerankings.com score was pretty high as well.

Here is some more info:

http://en.wikipedia.org/wiki/Die_Hard_Trilogy

http://www.gamerankings.com/htmlpages2/197123.asp?q=die%20hard%20trilogy

Now, I guess I need to go and find my old copy and get a bottle of TUMS.

Beep Beep Boop!

Really lucky that I was even able to get my posting page to load tonight to send you guys this. Toni here made Guitar Hero for the beloved Commodore 64.

Now I can’t wait for Rock Band C64. I want to sing vocals for Low rider completely in beeps and boops!

Foul Language

One of the most important things I have encountered on any project is “communication.” Usually overlooked, it is the one thing that can hold a team together. The lack of talking to one another can lead to any batch of problems, as you can imagine, but what I really want to talk about is “language.”

There will be situations where you will be working for a company that does communicate to some extent, yet ideas aren’t mingling and people are running around confused. (Just to clarify, this is not my current situation but just an example.) This situation is about “language.” I remember going to high school and taking lots of English courses so I would be prepared to write papers in college. I got to college as an art major and quickly came to the incorrect conclusion that I didn’t need those classes. Now that I am in the work force I am happy I did.

Everyday I am faced with a situation where I am talking to a coworker and need to get my thought across or just need to understand what they are trying to convey to me. A list of adjectives are thrown around like confetti, in either of these situations, and they have to make sense. This is where “language” comes in stumbling with a martini. This is probably an artist talking to a technical person or vice versa. 3D people have a chance sometimes, but really its all Geek to me.

My favorite conversation like this was about the word “model.” Go up to a modeler and ask them to define model and they will respond with something to the effect of: 3d sculpture, mesh, or a batch of polygons creating a cohesive object bound by points and/or vertices. (I made up these definitions) Go up to a programmer (which I am not) and you will hear something more along the lines of: something along the lines of a complex system. (Again I made up the definition and please don’t kill me.) Both examples are just examples, but none the less you get my point. That conversation lasted a day with the modelers making some headway since we were already using the word for something else in our daily activities. That was our only arsenal in the argument.

This is really a message to the art minded. When you have the chance to find out what the more technical minded are talking about, take that advantage. Don’t be scared to ask what words mean. Most likely that person will be completely happy telling you, because you are showing interest in their profession. Programmers know that artists are special to some extent and we usually feel the same about them. We have to work together everyday, and wouldn’t you want to know what they are jabbering about? Your life will be easier in the long run. You never know, someday you may end up in a lead position where you have to communicate with the other leads on the project. It would be best to know what they are talking about.

Precision Donut!

I’ve gone and done it. I have been trying to hold out and save like a responsible adult for Rock Band, but failed. It should be coming in the mail within the week. Gotta say that I am a sucker for a game that comes so exquisitely equipped with instant gratification and the ability to partially mask my voice while singing.

I have played it before but needed it for home. We have a copy in our conference room at work, but to be honest I feel guilty for playing it there and I want to download song packs. At GDC our band “Meteor Squid” owned parties and I feel as though I need to carry on the tradition and practice more for next year.

My band name should be “Precision Donut.” This has a long story concerning a Lexus commercial. Just go with it because it sounds like a band name.

Ending on a sad note, Gary Gygax past away this morning.

Rest in peace to a pioneer.

IGDA Board

The IGDA board has been elected and I have to congratulate them. Especially, Brenda Brathwaite because she was a professor of mine back at SCAD.

The announcement on the IGDA site goes as follows:

Brenda Brathwaite, Mark DeLoura and Tim Train will be joining the IGDA’s Board of Directors on March 1st for the start of the next term. And, Tom Buscaglia was re-elected to the board for another term. A hearty congratulations to each of them!

A formal press release to announce the new board members and results of officer appointments (ie, chair, secretary, treasurer) will be posted later in March.

Congrats to all!

Your Website = Repulsing!

This topic is really becoming a series on this blog, even though that was not the intent. The intent of this blog was to document art and video game related topics and in no way did I imagine it would talk about portfolios and job hunting. It just so happens that this is my life right now. Going to conferences, networking, and viewing people’s portfolios on a daily basis.

One thing that I am stumbling on a lot are bad websites. I get a potential hire and go to their link and am unable to find their demo reel…or their site is broken….or their site is non-existent….or there is no reel…..or the reel is so big that it takes me a half hour to download it. I am a pretty patient person, so I tend to go a bit further than I should to view material. But I know plenty of people that would close out and never look at the stuff again, because of any one of these. Another note: PLEASE PROOFREAD! This will also kill chances along with someone’s brain when they try to read your stuff. Have a friend read through your resume and cover letter before you send it off. Even proofread your demo reel, because I find spelling errors there too. When I see them, the applicant loses points. Especially, if it is a detail oriented job, at which point there is a magic number then they are gone.

Here is a great article that a professor recommended to me that was a great help. http://www.thejonjones.com/2005/10/07/your-portfolio-repels-jobs/

At this point it is safe to mention that this blog is starting a regular updating process of twice a week on Tuesdays and Thursdays. Once I know I can do that and have more to discuss I will ramp up to three times a week. I also apologize for already screwing up my schedule and posting this on a Wednesday. I got sick at GDC and am making a recovery at the moment.

I WILL BURN YOU WITH MY MIND!

If you get the chance to be in the expo hall in Moscone North, make an immediate right and head towards the wall. There will be a small booth on your right for Neuro Sky.

Their whole shtick is powering virtual worlds with your mind. When I walked up to the booth it was pretty crammed with people, so I never actually got to approach them and talk with them to find out how things were really functioning. Their demo consists of a guy dressed in cardboard as Master Chief. Cameras are implanted in his glasses to read eye movement. This allows the character in game to blink and look around the screen with the player. Other functions include menu commands depending on blink sequences, though not used in demo. The test subject had to touch the keyboard to switch modes.

From what I could gather there were sensors that were part of the head unit that allowed readings of brain activity. In game, this was measured on a meditation meter, which allowed for a selected action to be performed.

  • Push
  • Pull
  • Lift
  • Burn (because you can’t have a demo without fire)

This is where he actually had to touch the keyboard so the computer would know what to do with selected object. (Object selection was done with sight and concentration.)

What I was thinking, while watching this, was if one could set up the blink sequences appropriately, so they didn’t get confused with normal blink patterns, the keyboard could be eliminated. This system could quickly become overly complex, but for simple tasks, the system could easily become accessible for people without the ability to use a keyboard or mouse. It could also allow games to be played by those same people.

I know that these guys are definitely thinking along these lines. They talked briefly about these possibilities. I would just like to see it fully implemented in this way. I don’t see it hitting the main consumer market, but it definitely has a niche somewhere. Even if it is just so we can have a Jedi mind power game.

This company is actively looking for investors so they can make a commercial level product with applications.